OKO 2026.11
Release Summary
Release Date | 27th May 2026 |
|---|---|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
Navigation upgrade: We’ve added a brand new right-hand navigation menu to the in-space UI to help you get around more easily.
New user welcome: We’ve implemented a new FTUE (First Time User Experience) display system to help new users get started.
Clearer feedback: If an asset or a thumbnail fails to load, you’ll now receive much more helpful information about what went wrong.
Bug Fixes
Smooth move: We’ve improved the feel of zooming and pinching in single finger locomotion mode to remove that "sticky" feeling when rotating your view.
Space transitions: We fixed a crash that occurred when jumping between the spaces list and the space details page.
Blink and you’ll miss it: We resolved an issue where disabled GLB assets would briefly flicker into existence when you first entered a space.
Web
What’s new
Atmospheric upgrades: We’ve added support for height fog and anisotropy level settings to give your spaces that extra bit of environmental polish.
Better 3D tiles: We’ve enabled lighting for 3D tiles and added new quality settings so you can find the perfect balance between "looks great" and "runs fast."
Fresh look: We’ve updated the product logo and given the landing page a visual facelift.
Updated sign-in: We’ve removed the Discord SSO option.
Avatar consistency: We've smoothed out some inconsistencies in the avatar selection process to make sure you always look exactly how you want.
Bug fixes
Login rescue: Fixed an issue that prevented users from logging in if their previous avatar had been deleted. Welcome back!
Let there be sound: Volume and audioType controls have been added to the video player component to ensure your media sounds as good as it looks.
Map mode fixes: Updated the renderer to fix issues with 3D Tiles while in map mode.
Chatbot selection: The chatbot component now supports in-space selection for creators, making it easier to move it around your space.
Drag and drop: Fixed an error that would trigger when dragging assets directly into a space.
Unreal
What’s new
Core updates: We’ve upgraded to CSP 6.36.0 to keep the engine humming along with the latest improvements.
Sequencer support: The image component now supports the Unreal Sequencer, opening up new possibilities for choreographed visuals.
Cine Camera customization: Added support for custom materials for OKO Cine Camera feeds.
Smarter imports: The GLTF importer now intelligently groups meshes with the same skin into a single Skeletal Mesh Component.
Cleaner interface: We’ve removed pricing tier links and calls to action for a more streamlined creator experience.
Audio testing: We've re-enabled audio tests following some pipeline changes to ensure everything stays crystal clear.
Bug fixes
Multi-user stability: Fixed a frustrating bug where components would constantly rename themselves when multiple users were editing the same space.
Video sync: Fixed an issue where videos would occasionally unlink when an Unreal user entered a space.
Asset deletion: We now ensure a proper update is sent after clearing asset collections due to a deletion, keeping everyone in the space in sync.
Cross-platform compatibility: Squashed some Linux-specific bugs to keep things running smoothly across different operating systems.