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OKO 2026.11


Release Summary

Release Date

27th May 2026

Build Versions

  • Web client version = 4.7.0

  • iOS mobile client version = Version 1.49.0 Build 5.150.0.0

  • Unreal plugin = 4.9.0

CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases.


Unity

What’s new

  • Navigation upgrade: We’ve added a brand new right-hand navigation menu to the in-space UI to help you get around more easily.

  • New user welcome: We’ve implemented a new FTUE (First Time User Experience) display system to help new users get started.

  • Clearer feedback: If an asset or a thumbnail fails to load, you’ll now receive much more helpful information about what went wrong.

Bug Fixes

  • Smooth move: We’ve improved the feel of zooming and pinching in single finger locomotion mode to remove that "sticky" feeling when rotating your view.

  • Space transitions: We fixed a crash that occurred when jumping between the spaces list and the space details page.

  • Blink and you’ll miss it: We resolved an issue where disabled GLB assets would briefly flicker into existence when you first entered a space.


Web

What’s new

  • Atmospheric upgrades: We’ve added support for height fog and anisotropy level settings to give your spaces that extra bit of environmental polish.

  • Better 3D tiles: We’ve enabled lighting for 3D tiles and added new quality settings so you can find the perfect balance between "looks great" and "runs fast."

  • Fresh look: We’ve updated the product logo and given the landing page a visual facelift.

  • Updated sign-in: We’ve removed the Discord SSO option.

  • Avatar consistency: We've smoothed out some inconsistencies in the avatar selection process to make sure you always look exactly how you want.

Bug fixes

  • Login rescue: Fixed an issue that prevented users from logging in if their previous avatar had been deleted. Welcome back!

  • Let there be sound: Volume and audioType controls have been added to the video player component to ensure your media sounds as good as it looks.

  • Map mode fixes: Updated the renderer to fix issues with 3D Tiles while in map mode.

  • Chatbot selection: The chatbot component now supports in-space selection for creators, making it easier to move it around your space.

  • Drag and drop: Fixed an error that would trigger when dragging assets directly into a space.


Unreal

What’s new

  • Core updates: We’ve upgraded to CSP 6.36.0 to keep the engine humming along with the latest improvements.

  • Sequencer support: The image component now supports the Unreal Sequencer, opening up new possibilities for choreographed visuals.

  • Cine Camera customization: Added support for custom materials for OKO Cine Camera feeds.

  • Smarter imports: The GLTF importer now intelligently groups meshes with the same skin into a single Skeletal Mesh Component.

  • Cleaner interface: We’ve removed pricing tier links and calls to action for a more streamlined creator experience.

  • Audio testing: We've re-enabled audio tests following some pipeline changes to ensure everything stays crystal clear.

Bug fixes

  • Multi-user stability: Fixed a frustrating bug where components would constantly rename themselves when multiple users were editing the same space.

  • Video sync: Fixed an issue where videos would occasionally unlink when an Unreal user entered a space.

  • Asset deletion: We now ensure a proper update is sent after clearing asset collections due to a deletion, keeping everyone in the space in sync.

  • Cross-platform compatibility: Squashed some Linux-specific bugs to keep things running smoothly across different operating systems.

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