OKO 2026.18



Release Summary

Release Date

2nd September 2026

Build Versions

  • Web client version = 4.15.0

  • iOS mobile client version = Version 1.57.0 Build 5.158.0.1

  • Unreal plugin = 6.1.2

CHS / CSP release notes found on GitHub.

Unity

What’s new

  • Instant account swapping: We've added a Switch Account option directly inside the profile settings panel.

  • The low-memory disk-streaming diet: We’ve modified how we handle large asset downloads, uploads, and sharing – now lower-end devices are far less likely to crash due to memory issues.

Bug Fixes

  • Rapid space re-entry: Ever left a space and jumped right back in, only for the app to freeze? We've optimized how spaces open and close behind the scenes – so rapid exits and entries are now completely seamless, no matter how fast you click.

  • Blank image materials: Fixed a visual bug where custom image materials would randomly go blank mid-session.

  • Smooth animated models: We cleaned up how animated models transition when viewing them from a distance, preventing visual glitches and keeping your performance smooth.


Web

What’s new

  • Master the shadows: Added extended graphics settings for controlling shadows, anti-aliasing, ambient occlusion, and HDR output in your space.

  • On guard: Improved our error capturing to trace and monitor issues more effectively.

  • All the colors of the splats: Gaussian splats can now be tinted or culled using customizable volumes, giving you more control over how they appear in-space.

Bug fixes

  • Rotate your phone now: Fixed layout issues for mobile devices in landscape mode.


Unreal

What’s New

  • Splat-tastic: The OKO Unreal plugin now supports Gaussian Splat LODs, with a theoretical supported maximum of 270 million splats.