Release Summary
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Release Date |
2nd September 2026 |
|---|---|
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Build Versions |
CHS / CSP release notes found on GitHub. |
Unity
What’s new
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Instant account swapping: We've added a Switch Account option directly inside the profile settings panel.
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The low-memory disk-streaming diet: We’ve modified how we handle large asset downloads, uploads, and sharing – now lower-end devices are far less likely to crash due to memory issues.
Bug Fixes
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Rapid space re-entry: Ever left a space and jumped right back in, only for the app to freeze? We've optimized how spaces open and close behind the scenes – so rapid exits and entries are now completely seamless, no matter how fast you click.
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Blank image materials: Fixed a visual bug where custom image materials would randomly go blank mid-session.
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Smooth animated models: We cleaned up how animated models transition when viewing them from a distance, preventing visual glitches and keeping your performance smooth.
Web
What’s new
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Master the shadows: Added extended graphics settings for controlling shadows, anti-aliasing, ambient occlusion, and HDR output in your space.
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On guard: Improved our error capturing to trace and monitor issues more effectively.
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All the colors of the splats: Gaussian splats can now be tinted or culled using customizable volumes, giving you more control over how they appear in-space.
Bug fixes
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Rotate your phone now: Fixed layout issues for mobile devices in landscape mode.
Unreal
What’s New
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Splat-tastic: The OKO Unreal plugin now supports Gaussian Splat LODs, with a theoretical supported maximum of 270 million splats.