Release Summary
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Release Date |
1st April 2026 |
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Build Versions |
CHS / CSP release notes found on GitHub. |
Unity
Bug Fixes
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Videos were appearing warped and stretched because we added stereo video support, but we’ve fixed that now.
Web
What’s new
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Assets uploaded to the new ‘Global’ tab in the asset panel can be accessed by creators across all OKO spaces.
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We've tweaked the speeds for fly mode and mouse for smoother and faster space navigation.
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Get the right pixel count for your perfect shot now that you can hand-pick the resolution for cinematic camera snapshots.
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Curious about how things are running? We've added a performance stats toggle in the debug indicator menu so you can view how efficiently your space is operating in real-time.
Bug fixes
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We fixed a pesky bug where duplicating an entity would reset its rotation. Your clones will now face the same way as the original.
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Portals created via a template were occasionally missing their names, but now they’re properly labeled and easy to identify.
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The hierarchy panel maintains your sort preferences when entering and exiting camera mode, and no longer resets to the default sort order.
Unreal
What’s new
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Keeping your plugins up to date just got a whole lot easier! The notification informing users of a new plugin version now includes a button to ‘Update and Restart’, so you can spend less time managing versions and more time building awesome stuff.
Bug fixes
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To prevent accidentally breaking the scene, a warning now appears if you try to delete a material that's linked to an active entity.
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Easily find the perfect voice for your chatbots thanks to a revamped dropdown menu in the components properties.