Release Summary
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Release Date |
30th September 2026 |
|---|---|
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Build Versions |
CHS / CSP release notes found on GitHub. |
Unity
What’s new
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No use for unused assets: Unused assets now actively release and reclaim memory from downloaded assets when they are no longer needed, keeping performance snappy and memory footprints light during extended sessions.
Bug Fixes
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Please come in: Entering and re-entering spaces no longer chews up memory, meaning you can come and go as you please.
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Blending in: Additive Alpha-masked materials are now blending correctly.
Web
What’s new
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Pick a side: Editor mode now lets users switch between perspective and orthographic modes, and choose top, left, bottom, or right views in one click.
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Editor mode++: We’ve made some changes behind the scenes to treat the editor mode cameras and controls in a more distinct way.
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Turn it up to 11: Level of detail settings and debug for Gaussian splats are now available, giving you full control.
Bug fixes
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Be our guest: An issue with accessing the platform as a guest user has been resolved.
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In-context: The right-click context menu in editor mode was appearing when it shouldn’t have been – this has been fixed.
Unreal
What’s new
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Streamed Splat LODs: Added support for rendering streamed Gaussian splat LODs hosted on OKO.
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Cinematic camera normals: Added normal generation support for Cinematic Camera node in Nodey.
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Send image to Unreal: Added a dedicated "Send Image to Unreal" button to Nodey.
Bug fixes
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Avatar stability: Prevented Unreal users from modifying avatars in ways that could crash web users.
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Editor exit crash: Resolved a crash occasionally occurring when exiting Unreal editor.
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No more T-pose: Fixed an issue with importing the current pose for skeletal meshes.
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Component conversion: Fixed support for converting Unreal actors containing OKO-compatible components.
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Thumbnail generation: Hardened editor thumbnail generation to prevent crashes caused by off-thread calls and missing output directories.
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Snapshot formatting: Applied cleanups and formatting improvements to snapshot handling.