OKO 2026.20



Release Summary

Release Date

30th September 2026

Build Versions

  • Web client version = 4.17.2

  • iOS mobile client version = Version 1.59.0 Build 5.160.0.1

  • Unreal plugin = 6.2.0

CHS / CSP release notes found on GitHub.

Unity

What’s new

  • No use for unused assets: Unused assets now actively release and reclaim memory from downloaded assets when they are no longer needed, keeping performance snappy and memory footprints light during extended sessions.

Bug Fixes

  • Please come in: Entering and re-entering spaces no longer chews up memory, meaning you can come and go as you please.

  • Blending in: Additive Alpha-masked materials are now blending correctly.


Web

What’s new

  • Pick a side: Editor mode now lets users switch between perspective and orthographic modes, and choose top, left, bottom, or right views in one click.

  • Editor mode++: We’ve made some changes behind the scenes to treat the editor mode cameras and controls in a more distinct way.

  • Turn it up to 11: Level of detail settings and debug for Gaussian splats are now available, giving you full control.

Bug fixes

  • Be our guest: An issue with accessing the platform as a guest user has been resolved.

  • In-context: The right-click context menu in editor mode was appearing when it shouldn’t have been – this has been fixed.


Unreal

What’s new

  • Streamed Splat LODs: Added support for rendering streamed Gaussian splat LODs hosted on OKO.

  • Cinematic camera normals: Added normal generation support for Cinematic Camera node in Nodey.

  • Send image to Unreal: Added a dedicated "Send Image to Unreal" button to Nodey.

Bug fixes

  • Avatar stability: Prevented Unreal users from modifying avatars in ways that could crash web users.

  • Editor exit crash: Resolved a crash occasionally occurring when exiting Unreal editor.

  • No more T-pose: Fixed an issue with importing the current pose for skeletal meshes.

  • Component conversion: Fixed support for converting Unreal actors containing OKO-compatible components.

  • Thumbnail generation: Hardened editor thumbnail generation to prevent crashes caused by off-thread calls and missing output directories.

  • Snapshot formatting: Applied cleanups and formatting improvements to snapshot handling.