OKO 2026.14



Release Summary

Release Date

8th July 2026

Build Versions

  • Web client version = 4.11.1

  • iOS mobile client version = Version 1.53.0 Build 5.154.0.0

  • Unreal plugin = 5.1.0

CHS / CSP release notes found on GitHub.


Unity

What’s new

  • Smooth moves: Looking around just got more natural. We’ve added inertia to the camera and a handy "flick 180" turn so you can check behind you in an instant.

  • New "Enter Team" screen: To make sure you’re always in the right place, we’ve introduced a dedicated screen to validate and set your environment and tenant settings with a simple URL. No more manual guesswork!

  • Login updates: We’ve updated our login to keep your sign-in process secure and seamless.

Bug fixes

  • Video texture stability: We fixed a bug where custom materials using video textures would break whenever the video playback state changed. Your textures should now stay rock solid.

  • Alpha video restoration: We found some missing "Alpha Video" custom materials and put them right back where they belong.


Web

What’s new

  • Measurement tool: Need to know exactly how far apart things are? Draw a line to view measurements in feet or meters, complete with incremental marks, thanks to our new measurement tool.

  • A better home for Nodey: We’ve moved Nodey to the bottom panel, making it easier to access without cluttering your workspace. Nodey now also handles all of AI image generation, replacing our previous bespoke system with a more capable solution.

Bug fixes

  • Precision picking: We’ve improved object "picking," so selecting items in your space feels more accurate and responsive.

  • Light at the end of the tunnel: Fixed a bug that caused an error when leaving a space that featured scripted lights.

  • Stay focused: The script editor pane has been disciplined! It will no longer lose and regain focus unexpectedly while you're trying to work.


Unreal

What’s new

  • Smarter loading: We’ve optimized asset loading. Now if you jump into a space and immediately switch to a level, we’ll cancel any pending GLB loads to keep things snappy.

Bug fixes

  • Login stability: Fixed a pesky crash that occurred when logging back in after exiting a particularly large space.

  • Animation auto-play: We made sure animated assets actually, well, animate! Is Playing is now enabled by default, so your scenes feel alive the moment they load.

  • Asset library tooltips: Materials in the asset library will now properly show their tooltip info again, so you aren't left guessing.

  • FAB export improvements: Resolved a crash related to FAB asset exports and added better pre-export validation and warnings to keep your workflow smooth.