Release Summary
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Release Date |
5th March 2026 |
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Build Versions |
CHS / CSP release notes found on GitHub. |
Unity
What’s new
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Analytics reporting: We now support sending analytics through our Connected Spaces Platform layer, allowing for greater visibility into user engagement across all OKO applications.
Bug Fixes
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Certain devices were experiencing “glittering” Gaussian Splats. It was time to clean up our image.
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Assets uploaded by other SKUs were failing to appear in app, but they’ve sorted out their differences.
Web
What’s new
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Introducing AI chatbots! OKO creators can now add context-aware chatbots to their OKO spaces for viewers to interact with.
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Calling all filmmakers – we’ve upgraded our camera tools functionality! Highlights include the ability to input translation values for the component while in camera mode, a toggle to amend the visibility of camera details in the viewport, and components now inherit the position of the user when created.
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Note: this only applies to camera components created via the properties panel or via the right-click shortcut.
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The ‘Fly Mode’ UI now has a slider to allow users to quickly change their navigation speed in a space.
Bug fixes
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Components associated with locked entities cannot be manipulated under any circumstances.
Unreal
What’s new
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AI chatbots are here! OKO Pro creators can now add context-aware chatbots to their OKO spaces for viewers to interact with.
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Note: Users of the OKO plugin are currently prevented from adding components to a space, but are able to amend properties of in-space chatbots placed by other clients.
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Users will now see a toast notification when their OKO plugin version is outdated, with a direct link to download the latest version.
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Spaces containing video assets are now optimised thanks to the implementation of basic video caching.
Bug fixes
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We’ve been tracking down crashes, so you can now exit the editor, convert Actors after an idle session, or quickly delete recently uploaded assets without unexpected shutdowns.
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Reflection captures can now be successfully updated.
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When first entering a space, the asset library would appear empty until a manual refresh was triggered - we’ve set things straight, and everything now appears right on time.