Release Summary
|
Release Date |
29th April 2026 |
|---|---|
|
Build Versions |
CHS / CSP release notes found on GitHub. |
Unity
What’s new
-
Snappier loading: Re-entering a space with cached assets is now significantly faster. Less waiting, more doing.
-
Stay informed: We’ve added toast notifications for guest logins and clear pop-up messages for those pesky disconnection events, so you’re never left wondering what’s happening.
-
Better visuals: We’ve updated how custom materials handle alpha modes. This means blend modes and clipping behavior should look much more natural now.
Bug Fixes
-
Material cleanup: Fixed an issue where custom materials wouldn't update correctly after being deleted.
-
Interactions: Fixed a frustrating bug where image components weren't clickable. Tap to your heart's content!
Web
What’s new
-
Geolocation improvements: You can now update geolocation details while in-space, and see the changes apply in real-time.
-
Smoother transform editing: We added the ability to easily copy and paste values for position, rotation, and scale between in-space objects.
-
Smarter 3D tiles: We’ve implemented view-dependent LODs for 3D tiles, so things look better and run smoother by focusing detail exactly where your camera is looking.
Bug fixes
-
Map mode cleanup: We fixed an issue where icons in Map Mode were looking a little… off. They’re back to looking right again.
-
Cinematic camera controls: We restored the ability to edit cinematic camera properties, so you can get back to directing your masterpieces.
-
Cleaner snapshots: When using the cinematic camera snapshot function, editor elements will now be excluded. Say goodbye to UI clutter in your pictures!
Unreal
What’s new
-
One-click asset updates: We added a handy context menu option to "Update All Referenced OKO Assets," saving you from updating things one by one.
-
Smarter defaults: "Mutual Exclusivity" is now turned ON by default to help keep your scenes organized from the get-go.
-
Better space exporting: You can now export individual actors from a level with lightmaps to an OKO space as assets.
Bug fixes
-
Space switching safety: OKO entities are protected from being accidentally deleted when you're switching between spaces.
-
Scaling & movement: We fixed a frustrating bug where child components of scaled entities would reset their scale or "shrink" when moved. They’ll now stay exactly the size you want.
-
Locked entity protection: Crashes no longer occur when attempting to duplicate a component of a locked entity.