OKO 2026.15



Release Summary

Release Date

28th July 2026

Build Versions

  • Web client version = 4.12.1

  • Unreal plugin = 5.1.2

CHS / CSP release notes found on GitHub.

Please note: Unity updates are currently in progress and will be included in an upcoming release.


Web

What’s new

  • Asset management: Users can now rename assets they upload to a space.

  • Exposure reset: We’ve adjusted the default exposure to 1.0 to ensure your scenes look exactly as intended from the start.

Bug fixes

  • Blending brilliance: Fixed an issue with Additive Blending to ensure your visual effects look exactly as they should.

  • Showing Splats: Hidden Gaussian splat components now stay that way when re-entering a space.

  • Smooth cameras: Fixed a regression which was leading to stuttered motion of viewport cameras. We’re back to buttery smoothness!


Unreal

What’s new

  • Audio refactor: We’ve overhauled the audio component to be more efficient and reliable.

Bug fixes

  • Gaussian splat stability: Fixed an issue where rotating a Gaussian splat caused it to vanish, and resolved a crash when entering/exiting PIE.

  • Text scaling: Squashed a bug where text created on Web would appear ginormous in Unreal. Scaling should now be consistent across platforms.

  • Lighting & materials: Fixed an issue where light type changes weren't applying in the Details panel and resolved a race condition with custom materials.

  • Editor Safety: We’ve prevented the deletion of the OKO Root Component in the editor to stop accidental crashes.

  • Visibility & Rendering: Fixed specific components that were missing visibility updates and restored the default parent materials table.