Release Summary
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Release Date |
28th July 2026 |
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Build Versions |
CHS / CSP release notes found on GitHub. |
Please note: Unity updates are currently in progress and will be included in an upcoming release.
Web
What’s new
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Asset management: Users can now rename assets they upload to a space.
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Exposure reset: We’ve adjusted the default exposure to 1.0 to ensure your scenes look exactly as intended from the start.
Bug fixes
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Blending brilliance: Fixed an issue with Additive Blending to ensure your visual effects look exactly as they should.
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Showing Splats: Hidden Gaussian splat components now stay that way when re-entering a space.
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Smooth cameras: Fixed a regression which was leading to stuttered motion of viewport cameras. We’re back to buttery smoothness!
Unreal
What’s new
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Audio refactor: We’ve overhauled the audio component to be more efficient and reliable.
Bug fixes
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Gaussian splat stability: Fixed an issue where rotating a Gaussian splat caused it to vanish, and resolved a crash when entering/exiting PIE.
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Text scaling: Squashed a bug where text created on Web would appear ginormous in Unreal. Scaling should now be consistent across platforms.
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Lighting & materials: Fixed an issue where light type changes weren't applying in the Details panel and resolved a race condition with custom materials.
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Editor Safety: We’ve prevented the deletion of the OKO Root Component in the editor to stop accidental crashes.
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Visibility & Rendering: Fixed specific components that were missing visibility updates and restored the default parent materials table.