Release Summary
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Release Date |
16th September 2026 |
|---|---|
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Build Versions |
CHS / CSP release notes found on GitHub. |
Unity
What’s new
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Blank canvas space creation: No templates available? No problem! You can now create an empty space from scratch whenever templates aren’t available, giving you total freedom to build from the ground up.
Bug Fixes
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Alpha video transparency fix: Resolved a rendering glitch where alpha (transparent) video materials failed to render properly. Transparent videos are back to looking clean and crisp.
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Proportional loading & error UI: Loading and error indicators will no longer stretch or distort when attached to a scaled object – they now maintain their proper shape regardless of parent entity scaling.
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Avatar crash guard: Squashed a crash caused by a missing avatar ID. The app now safely falls back to a neutral avatar instead of closing on you.
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Space settings & template cleanup: Fixed a UI display issue with the space template toggle – now you can keep your space options tidy.
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Space creation feedback: Added a clear error message if you attempt to create new spaces too quickly in a row.
Web
What’s new
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A Stream of splats: Streamed Gaussian splats now include LOD support, giving us even more performance gains.
Bug fixes
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Persistence is key: When switching to preloaded Nodey graphs, the user is now informed they may lose their current graph.
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Getting some space: The space key is now working again when typing in the script editor.
Unreal
Bug Fixes
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Pricing tier error fix: Resolved an issue where an invalid warning appeared when checking pricing tiers in certain environments or tenants, which was causing a crash.