OKO 2026.19



Release Summary

Release Date

16th September 2026

Build Versions

  • Web client version = 4.16.0

  • iOS mobile client version = Version 1.58.0 Build 5.159.0.0

  • Unreal plugin = 6.1.3

CHS / CSP release notes found on GitHub.

Unity

What’s new

  • Blank canvas space creation: No templates available? No problem! You can now create an empty space from scratch whenever templates aren’t available, giving you total freedom to build from the ground up.

Bug Fixes

  • Alpha video transparency fix: Resolved a rendering glitch where alpha (transparent) video materials failed to render properly. Transparent videos are back to looking clean and crisp.

  • Proportional loading & error UI: Loading and error indicators will no longer stretch or distort when attached to a scaled object – they now maintain their proper shape regardless of parent entity scaling.

  • Avatar crash guard: Squashed a crash caused by a missing avatar ID. The app now safely falls back to a neutral avatar instead of closing on you.

  • Space settings & template cleanup: Fixed a UI display issue with the space template toggle – now you can keep your space options tidy.

  • Space creation feedback: Added a clear error message if you attempt to create new spaces too quickly in a row.


Web

What’s new

  • A Stream of splats: Streamed Gaussian splats now include LOD support, giving us even more performance gains.

Bug fixes

  • Persistence is key: When switching to preloaded Nodey graphs, the user is now informed they may lose their current graph.

  • Getting some space: The space key is now working again when typing in the script editor.


Unreal

Bug Fixes

  • Pricing tier error fix: Resolved an issue where an invalid warning appeared when checking pricing tiers in certain environments or tenants, which was causing a crash.