OKO 2026.16



Release Summary

Release Date

5th August 2026

Build Versions

  • Web client version = 4.13.1

  • iOS mobile client version = Version 1.55.0 Build 5.156.1.0

  • Unreal plugin = 5.1.3

CHS / CSP release notes found on GitHub.

Unity

What’s new

  • Double tap to move: Why just walk forward when you can instantly arrive? We've upgraded our locomotion so double-tapping now teleports you directly to your chosen location instead of just shuffling you forward. Even better, we’ve added a handy visual indicator to show you exactly where your double-tap is taking you before you make the leap!

  • Lazy loading for assets: Good things come to those who wait – or in this case, those who look! To keep performance snappy, assets will now only load when they actually become visible in your scene, helping keep memory footprints light.

  • Profile settings menu face lift: In our ongoing quest to keep our interfaces looking clean and modern, we've refreshed the Profile Settings menu.

Bug Fixes

  • Custom materials visibility: We found a bug that was making custom materials act shy and fail to appear in-space. We've coaxed them back out, and they are now displaying with all their intended glory.

  • Spawning in front of you: Tired of spawning assets only to have them appear behind your back or wander off when other players leave the space? We've corrected their placement logic so newly spawned assets always land right in front of you, even if you're the last person left in the space!

  • Deletion crash: We fixed a nasty crash that could occur when a remote user deleted an entity from the space while you were watching. Your session will now stay rock solid.


Web

Bug fixes

  • Script duplication: Send in the clones? No thanks! We’ve enforced limiting scripts to one per entity and made the user interface easier to follow.

  • Map mode & info panel: Map Mode was having some functionality hiccups and the info panel was acting up, but we've got the compass pointing north again. Navigating and checking details in Map Mode is now as smooth as a fresh highway.

  • LOD debugging for WebGPU: We’ve restored the LOD debug visualization back to its colorful self.

  • Empty scene point placement: Placing points in an empty scene can feel like throwing darts in the dark. We've added a physics raycast fallback, so your placements have a solid footing, even when there's nothing else around.


Unreal

What’s new

  • A Splat-tacular upgrade: Gaussian splats are leveling up! We’ve added support for rendering more than 16 million splats in a single scene.

  • Sequencer support for video components: Bring on the cinematic drama! We have exposed OKOVideoComponent properties directly to Unreal’s Sequencer.

Bug fixes

  • Entity Root Component protection: We've beefed up our defenses! We enhanced protection to prevent the manual deletion of the OKO Space Entity root component in the editor. No more accidental backspace slips bringing your entire scene structure down in a heap!

  • Interpolation stability: We caught and resolved an intermittent crash that could occur when a model asset attempted to interpolate smoothly to a new position.

  • GLB parsing stability: We squashed a stability bug that caused asserts during animated GLB node loads when non-normalized rotations were encountered.