OKO 2026.22



Release Summary

Release Date

29th October 2026

Build Versions

  • Web client version = 4.20.1

  • iOS mobile client version = Version 1.61.0 Build 5.162.0.0

  • Unreal plugin = 6.4.0

CHS / CSP release notes found on GitHub.

Unity

What’s new

  • Gaussian splat modifiers: Take creative control over your point clouds! We’ve added tint and cull support for Gaussian splat modifier volumes, so any colour-grading or cropping of volumetric 3D captures are shown in real time.

Bug fixes

  • Anchored assets stand their ground: Fixed a frustrating issue in anchoring mode where placed 3D assets would suddenly vanish or perform disappearing acts. Anchored objects now remain locked solidly in place where you positioned them.

  • Patient musubi model loading: 3D models undergoing background processing were previously failing to load if opened too quickly. The asset loader now ensures assets load seamlessly without throwing errors.

  • Resilient download retries: Network hiccups happen, but they won't stop your session. Asset downloads that drop midway due to a lost connection are now automatically retried, bringing your assets into the space without needing a manual refresh.


Web

What’s new

  • WebGPU enabled by default: WebGPU is now the default display mode, unlocking enhanced rendering performance when in space.

  • New user experience for entity and component properties: Selecting an entity now displays properties for its child components. You can also click a component directly in 3D space to immediately view its properties in the panel.

  • Depth of field support for Gaussian splats: Rendering of Gaussian splats is now affected by depth of field in cinematic camera mode.

  • Spatial audio for in-space comms: A new space setting enables spatialised audio, so other users’ voices now come directly from their avatar’s position in the space.

Bug fixes

  • Editor icons always face the camera: Fixed icons in editor mode having incorrect orientations.

  • Corrected WebGPU reflections: Reflection probes no longer capture inverted reflections when using the WebGPU backend.

  • No more WebGPU black screens: Deleting a video assigned to a custom material no longer causes an error in WebGPU mode.


Unreal

What’s new

  • Nodey Unreal Sequence node: Added support for loading Unreal Sequences into Nodey.

  • Nodey drag and drop: Introduced drag-and-drop workflow support between Unreal and Nodey.

  • Quota management service: Implemented a new dedicated quota service and updated CSP quota handling.

Bug fixes

  • Animated model thread safety: Fixed a crash during animated model node loading caused by operations running off the game thread.

  • Video playback and error handling: Fixed spaces where videos unexpectedly stopped playing and required a reset, and resolved visibility bugs for video error and incompatibility widgets.

  • Tool version alignment: Synchronized OKO MCP Tools version numbering to align directly with the OKO core release version.