OKO 2026.21



Release Summary

Release Date

14th October 2026

Build Versions

  • Web client version = 4.18.1

  • iOS mobile client version = Version 1.60.0 Build 5.161.0.0

  • Unreal plugin = 6.3.0

CHS / CSP release notes found on GitHub.

Unity

What’s new

  • SOGgy splats: We're expanding our 3D point-cloud visual horizons! Creators can now directly upload Gaussian splats in the SOG file format, bringing hyper-realistic volumetric captures into virtual environments with seamless file compatibility.

  • FOGgy worlds: Bring natural realism and depth to your scenes! We’ve introduced the fog component in Unity to provide environmental fog aesthetics and depth cues.

  • BLOGworthy tones: Craft the perfect visual mood! Users can now fine-tune visual rendering with a newly added tonemapping option in the quality settings, enabling richer contrast, vibrant colour curves, and cinema-grade lighting.

Bug fixes

  • No more endless loading bars: Spawning static meshes or encountering asset pipeline errors was causing the space loading bar to freeze indefinitely before completing. We've recalibrated our loading sequence and pipeline initialisation so asset progress bars now fill smoothly and complete every time.

  • Precision memory tracker: Memory estimation for imported SOG and PLY point cloud assets and scene instances occasionally miscalculated resource usage. We've overhauled our memory profiling algorithms to ensure accurate real-time asset footprint tracking.

  • Proper identity for uploaded assets: SOG and 3D assets uploaded into a space were sometimes losing their display names or showing cryptic system labels. Uploaded assets now proudly keep their assigned names in virtual spaces.

  • Geolocated spaces restored: A mapping glitch was preventing creators from generating geolocated virtual spaces. We've fixed coordinate initialisation so real-world anchored spaces construct reliably on the first try.


Web

Bug fixes

  • Containment achieved: Overlays that should have positioned themselves relative to the Nodey panel have been fixed.


Unreal

What’s new

  • OKO MCP tools: This is an optional companion plugin that acts as a bridge between AI clients and the OKO platform inside Unreal Engine. Find more info HERE. UE 5.8 only!

  • Nodey: Support for additional content types for broader asset integration (Audio, Images, FBX).

  • Gaussian splat modifier volume component: Added a new data-driven Splat Modifier Volume component to give creators more control over splat properties in-scene.

Bug fixes

  • Asset system pagination: Fixed an issue where the asset system stopped returning assets beyond the first 100 entries.

  • Nodey video playback and downloads: Fixed video playback failures and added safeguards against crashes caused by empty video downloads or file size mismatches.

  • External links character limit: Exceeding character limits in external links no longer causes an editor crash.

  • Gaussian splat rendering and tint crashes: Resolved distant splat sorting artifacts and fixed a crash caused by null tint volumes in the splat vertex factory.

  • Gaussian splat LOD leaf selection: Optimized leaf selection algorithms for Gaussian splat LODs, improving performance in dense environments.