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OKO 2026.10


Release Summary

Release Date

13th May 2026

Build Versions

  • Web client version = 4.6.0

  • iOS mobile client version = Version 1.48.0 Build 5.149.0.0

  • Unreal plugin = 4.8.1

CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases.


Known issue for this release

Please note that there is a known issue with signing into OKO through Discord accounts. The team is in the process of removing this functionality, but until then, it is unavailable. Please instead use Apple or Google credentials to sign in. 

Unity

What’s new

  • Smarter avatar checks: We’ve taught our system to double-check that avatars have valid skeletons before they try to bust a move.

Bug Fixes

  • Gaussian splat selection: We fixed an issue where Gaussian splats were being a little shy and wouldn't let you select them. They’re now fully clickable and ready for action.


Web

What’s new

  • Persistent grid settings: The grid setting for creators is now stored across your sessions.

  • Increased maximum clipping plane limit: The clipping plane limit can now be set to up to 500km and includes a new set of controls for adjusting the value.

  • Portal activation prompt: The portal component now includes a prompt and a countdown to let users know they will be sent to another space. Users can stop the countdown by dismissing the notification or moving out of the portal area.

  • 3D map tiles for viewers: 3D map tiles will now be visible to viewers when they have been turned on by a creator.

Bug fixes

  • Gemini recognizes chatbot components: Definitions for chatbot components have been provided, so the scripting chatbot can now respond to requests regarding these.

  • Hotspot visibility: The visibility of hotspots has been corrected to no longer appear in the cinematic camera viewport.

  • Gaussian Splat tinting: The ability to tint Gaussian splats has been restored.


Unreal

What’s new

  • Gaussian splats: We optimized splat rendering and fixed an artefact-related bug caused when using multiple cameras.

Bug fixes

  • Uploading OKO levels: We fixed a crash when uploading a sublevel while the main level is loaded.

  • OKO Component Transforms: A fix for OKO components sometimes bouncing back to their previous transform after modifying the gizmo.

  • Crash when adding users to space: If an Unreal user attempted to add/invite a user to the space via the Edit option (accessed by right-clicking on the Space thumbnail), Unreal crashed. Not any more!

  • Crash when exiting: Fix for an occasional crash when exiting Unreal Editor.

  • Loss of Alpha Video Material properties: Fixed an issue where updating an Asset Collection associated with an Alpha Video Material invalidated the material.

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