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OKO 2026.09


Release Summary

Release Date

29th April 2026

Build Versions

  • Web client version = 4.5.1

  • iOS mobile client version = Version 1.47.0 Build 5.148.0.0

  • Unreal plugin = 4.8.0

CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases.


Unity

What’s new

  • Snappier loading: Re-entering a space with cached assets is now significantly faster. Less waiting, more doing.

  • Stay informed: We’ve added toast notifications for guest logins and clear pop-up messages for those pesky disconnection events, so you’re never left wondering what’s happening.

  • Better visuals: We’ve updated how custom materials handle alpha modes. This means blend modes and clipping behavior should look much more natural now.

Bug Fixes

  • Material cleanup: Fixed an issue where custom materials wouldn't update correctly after being deleted.

  • Interactions: Fixed a frustrating bug where image components weren't clickable. Tap to your heart's content!


Web

What’s new

  • Geolocation improvements: You can now update geolocation details while in-space, and see the changes apply in real-time.

  • Smoother transform editing: We added the ability to easily copy and paste values for position, rotation, and scale between in-space objects.

  • Smarter 3D tiles: We’ve implemented view-dependent LODs for 3D tiles, so things look better and run smoother by focusing detail exactly where your camera is looking.

Bug fixes

  • Map mode cleanup: We fixed an issue where icons in Map Mode were looking a little… off. They’re back to looking right again.

  • Cinematic camera controls: We restored the ability to edit cinematic camera properties, so you can get back to directing your masterpieces.

  • Cleaner snapshots: When using the cinematic camera snapshot function, editor elements will now be excluded. Say goodbye to UI clutter in your pictures!


Unreal

What’s new

  • One-click asset updates: We added a handy context menu option to "Update All Referenced OKO Assets," saving you from updating things one by one.

  • Smarter defaults: "Mutual Exclusivity" is now turned ON by default to help keep your scenes organized from the get-go.

  • Better space exporting: You can now export individual actors from a level with lightmaps to an OKO space as assets.

Bug fixes

  • Space switching safety: OKO entities are protected from being accidentally deleted when you're switching between spaces.

  • Scaling & movement: We fixed a frustrating bug where child components of scaled entities would reset their scale or "shrink" when moved. They’ll now stay exactly the size you want.

  • Locked entity protection: Crashes no longer occur when attempting to duplicate a component of a locked entity.

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