OKO 2026.08
Release Summary
Release Date | 15th April 2026 |
|---|---|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
Error-free uploads: When you're selecting a holocap file for upload, we now run a quick validation check to make sure everything is ship-shape before you hit go.
One less thing to worry about: guest users will not have to verify their age before they can enter your awesome spaces (unless they’re still a minor).
Bug Fixes
We fixed an issue where users could spawn into a space facing the wrong direction.
We fixed a bug where toggling the visibility of static or animated models wasn't actually reflecting in the scene.
Web
What’s new
We’ve streamlined the guest experience, making it smoother for visitors to jump right into a space.
You can now configure screenshot resolutions for each cinematic camera, giving you more control over those high-quality captures.
Bug fixes
We’ve addressed an issue where screenshare feeds would occasionally drop, so your presentations should now stay rock solid.
We fixed a pesky bug that occasionally showed a blank screen right after login.
We resolved an issue where you couldn't remove a location on the "Create Space" page – now you can change your mind as often as you like!
Unreal
What’s new
We’ve added support for cancelling asynchronous tasks so you can exit a space at any time, instead of waiting for our importer to complete its to-do list.
We’ve implemented a fresh set of animations specifically for female avatars to make them feel more natural and expressive.
Bug fixes
We fixed a bug that was accidentally deleting OKO entities when switching between spaces. Your world should now stay exactly as you left it.
We fixed a crash that occurred in the OKO Hotspots panel when entering a space. It’s now safe to jump right in!