OKO 2026.07
Release Summary
Release Date | 1st April 2026 |
|---|---|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
Bug Fixes
Videos were appearing warped and stretched because we added stereo video support, but we’ve fixed that now.
Web
What’s new
Assets uploaded to the new ‘Global’ tab in the asset panel can be accessed by creators across all OKO spaces.
We've tweaked the speeds for fly mode and mouse for smoother and faster space navigation.
Get the right pixel count for your perfect shot now that you can hand-pick the resolution for cinematic camera snapshots.
Curious about how things are running? We've added a performance stats toggle in the debug indicator menu so you can view how efficiently your space is operating in real-time.
Bug fixes
We fixed a pesky bug where duplicating an entity would reset its rotation. Your clones will now face the same way as the original.
Portals created via a template were occasionally missing their names, but now they’re properly labeled and easy to identify.
The hierarchy panel maintains your sort preferences when entering and exiting camera mode, and no longer resets to the default sort order.
Unreal
What’s new
Keeping your plugins up to date just got a whole lot easier! The notification informing users of a new plugin version now includes a button to ‘Update and Restart’, so you can spend less time managing versions and more time building awesome stuff.
Bug fixes
To prevent accidentally breaking the scene, a warning now appears if you try to delete a material that's linked to an active entity.
Easily find the perfect voice for your chatbots thanks to a revamped dropdown menu in the components properties.