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OKO 2026.07


Release Summary

Release Date

1st April 2026

Build Versions

  • Web client version = 4.3.0

  • iOS mobile client version = v1.45.0 Build 5.146.0.0

  • Unreal plugin = 4.6.0

CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases.


Unity

Bug Fixes

  • Videos were appearing warped and stretched because we added stereo video support, but we’ve fixed that now.


Web

What’s new

  • Assets uploaded to the new ‘Global’ tab in the asset panel can be accessed by creators across all OKO spaces.

  • We've tweaked the speeds for fly mode and mouse for smoother and faster space navigation.

  • Get the right pixel count for your perfect shot now that you can hand-pick the resolution for cinematic camera snapshots.

  • Curious about how things are running? We've added a performance stats toggle in the debug indicator menu so you can view how efficiently your space is operating in real-time.

Bug fixes

  • We fixed a pesky bug where duplicating an entity would reset its rotation. Your clones will now face the same way as the original.

  • Portals created via a template were occasionally missing their names, but now they’re properly labeled and easy to identify.

  • The hierarchy panel maintains your sort preferences when entering and exiting camera mode, and no longer resets to the default sort order.


Unreal

What’s new

  • Keeping your plugins up to date just got a whole lot easier! The notification informing users of a new plugin version now includes a button to ‘Update and Restart’, so you can spend less time managing versions and more time building awesome stuff.

Bug fixes

  • To prevent accidentally breaking the scene, a warning now appears if you try to delete a material that's linked to an active entity.

  • Easily find the perfect voice for your chatbots thanks to a revamped dropdown menu in the components properties.

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