OKO 2026.05
Release Summary
Release Date | 5th March 2026 |
|---|---|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
Analytics reporting: We now support sending analytics through our Connected Spaces Platform layer, allowing for greater visibility into user engagement across all OKO applications.
Bug Fixes
Certain devices were experiencing “glittering” Gaussian Splats. It was time to clean up our image.
Assets uploaded by other SKUs were failing to appear in app, but they’ve sorted out their differences.
Web
What’s new
Introducing AI chatbots! OKO creators can now add context-aware chatbots to their OKO spaces for viewers to interact with.
Calling all filmmakers – we’ve upgraded our camera tools functionality! Highlights include the ability to input translation values for the component while in camera mode, a toggle to amend the visibility of camera details in the viewport, and components now inherit the position of the user when created.
Note: this only applies to camera components created via the properties panel or via the right-click shortcut.
The ‘Fly Mode’ UI now has a slider to allow users to quickly change their navigation speed in a space.
Bug fixes
Components associated with locked entities cannot be manipulated under any circumstances.
Unreal
What’s new
AI chatbots are here! OKO Pro creators can now add context-aware chatbots to their OKO spaces for viewers to interact with.
Note: Users of the OKO plugin are currently prevented from adding components to a space, but are able to amend properties of in-space chatbots placed by other clients.
Users will now see a toast notification when their OKO plugin version is outdated, with a direct link to download the latest version.
Spaces containing video assets are now optimised thanks to the implementation of basic video caching.
Bug fixes
We’ve been tracking down crashes, so you can now exit the editor, convert Actors after an idle session, or quickly delete recently uploaded assets without unexpected shutdowns.
Reflection captures can now be successfully updated.
When first entering a space, the asset library would appear empty until a manual refresh was triggered - we’ve set things straight, and everything now appears right on time.