OKO 2025.22

Release Summary

Release Date

Build Versions

  • Web client version = 2.68

  • iOS mobile client version = Version 1.37.0 Build 5.138.0.0

  • Unreal plugin = 4.0.0

CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases.

Unity

What’s new

  • Minor bug fixes and improvements.



Web

What’s new

  • Want to enhance your space with scripts but stumped on how to create them? With our Gemini-assisted scripting tool, you can enter a prompt and generate an OKO-compatible script faster than you can say “JavaScript”!

  • Take your camera mode snapshots to the next level using AI prompts to generate an elevated image of your scene.

  • Create the concert of your dreams right here in OKO, now that we’ve introduced support for uploading and viewing 3D stereoscopic videos.

  • Camera components are now listed in alphabetical order in camera mode for easier navigation.

Bug fixes

  • Fixed an issue preventing users from accessing spaces via the space details modal.

  • No more pesky white screens resulting in a hard page refresh when accessing OKO Web.



Unreal

What’s new

  • Create the concert of your dreams right here in OKO, now that we’ve introduced support for uploading and viewing 3D stereoscopic videos.

  • Our stealthy Unreal Engine upgrades continue with the OKO Unreal Plugin now supporting UE5.7!

    • Note: UE5.6 continues to be supported.

  • The maximum splat count limit when rendering Gaussian splats has been removed.

  • An ‘OKO’ watermark appears in the left-hand corner of the viewport to indicate when a user is inside an OKO space.

  • Material override slots for static/animated models are updated when swapping the mesh for the component.

Bug fixes

  • Loading the editor while signed in made spaces in the “Owned by You” seemingly vanish, but we tracked them all down.

  • Adding mesh actors to an OKO space wasn’t replicating across other OKO clients until another property of the space entity was edited, but things are now working as normal.