Release Summary
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Release Date |
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Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
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Minor bug fixes and improvements.
Web
What’s new
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Want to enhance your space with scripts but stumped on how to create them? With our Gemini-assisted scripting tool, you can enter a prompt and generate an OKO-compatible script faster than you can say “JavaScript”!
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Take your camera mode snapshots to the next level using AI prompts to generate an elevated image of your scene.
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Create the concert of your dreams right here in OKO, now that we’ve introduced support for uploading and viewing 3D stereoscopic videos.
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Camera components are now listed in alphabetical order in camera mode for easier navigation.
Bug fixes
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Fixed an issue preventing users from accessing spaces via the space details modal.
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No more pesky white screens resulting in a hard page refresh when accessing OKO Web.
Unreal
What’s new
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Create the concert of your dreams right here in OKO, now that we’ve introduced support for uploading and viewing 3D stereoscopic videos.
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Our stealthy Unreal Engine upgrades continue with the OKO Unreal Plugin now supporting UE5.7!
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Note: UE5.6 continues to be supported.
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The maximum splat count limit when rendering Gaussian splats has been removed.
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An ‘OKO’ watermark appears in the left-hand corner of the viewport to indicate when a user is inside an OKO space.
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Material override slots for static/animated models are updated when swapping the mesh for the component.
Bug fixes
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Loading the editor while signed in made spaces in the “Owned by You” seemingly vanish, but we tracked them all down.
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Adding mesh actors to an OKO space wasn’t replicating across other OKO clients until another property of the space entity was edited, but things are now working as normal.