Release Summary
|
Release Date |
|
|---|---|
|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s New
-
We’ve brought our keyboard functionality into the 21st century so that hitting “enter” does what you’d expect.
Bug Fixes
-
We promise not to kick you to the login screen by accident any more. (We still reserve the right to do it on purpose.)
-
Materials weren’t blending properly, leaving the world a gray-er place. They’re meshing fine now.
-
New account holders were failing to see spaces shared with them prior to sign up. Oops.
Web
What’s new
-
Just some minor bug fixes and improvements!
Unreal
What’s new
-
Asynchronous collaboration just got a major upgrade! Add context to in-space Comments using Annotations - a screenshot of your view in space that you can mark up with text, drawings, and shapes.
-
Seeing double? Space duplication privileges have been extended to include spaces that you have the honour of having creator access to (whether you own it or not)!
-
Attempts to sign-in via another OKO client when already logged into OKO Unreal will result in a notification stating that your Unreal session will be disconnected.
-
Clearer messaging that levels will only export as expected if all actors are in the same level.
Bug fixes
-
Kicked some crashes to the curb so you can log in/out of OKO, or load unreal levels whilst in a templated space without fear.