Release Summary
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Release Date |
5th November |
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Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
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Introducing Holdouts - a concept from virtual production. When combined with anchored digital twins, AR holdouts are a way for 3D content to occlude (hide) other virtual elements in AR behind physical objects in the real world.
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Essentially, virtual objects marked as holdouts will not be visible in AR, but they will still occlude objects behind them!
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Web
What’s new
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“Can you see my screen?” - OKO Pro users can now share their screen with other users in space.
Bug fixes
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Spaces containing video components were experiencing drops in performance but now things are running as smooth as ever.
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Fixed sizing issues with the AR mode button that prevented Android users from accessing AR functionality.
Unreal
What’s new
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The asset tooltip have been updated to show timestamps and display names, so you can see who last made changes to an asset and when they were actioned!
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Users can now copy assets from the asset library of one space to another.
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Support for importing OKO models and images into Unreal assets.
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Assets uploaded from Perforce revisioned projects now show the associated revision in the asset tooltip.
Bug fixes
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Space lists went through a rebellious phase and were showing spaces in an unpredictable order.
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Corrected the default visibility setting of spaces made using a template to be undiscoverable.
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Adding custom materials to an animated assets now correctly replicates across other clients.
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Resolved infinite warning messages generated by scripts that update the position of in-space entities.