Release Summary
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Release Date |
22nd October |
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|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
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Lots of housekeeping – cobwebs are for haunted houses, not code!
Bug fixes
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Some configuration settings were outstaying their welcome, but we discovered their unfinished business.
Web
What’s new
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Static and animated models support a new property that allows them to be assigned as a ‘holdout’. When toggled on, this allows the virtual object to occlude physical objects when viewed in AR mode
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Currently, this is only compatible with AR mode on the web mobile platform. Interoperable support for the iOS client is in the works.
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Bug fixes
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Icons in map mode were playing hide and seek, but we’ve tracked them down and put an end to the games.
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Debug visualisation modes were rendering incorrectly, but we’ve set things straight – happy debugging!
Unreal
What’s new
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Enhanced asset library functionality – you can now rename assets, download them to your desktop and search for them by name.
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Autosave mechanisms are now disabled when a user enters/is working on a space.
Bug fixes
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Dragging material overrides onto assets in space caused the plugin to freeze; we’ve turned up the heat, so it’s smooth sailing from here.
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After some tinkering, hotspots can be successfully added to hotspot groups again.
Known issues
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A sneaky bug has crept in that results in a crash whenever a user tries the new ‘update asset’ functionality. We’re on the case and plan to have this resolved in the next release.