Release Summary
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Release Date |
22nd July |
|---|---|
|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
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Asset Loading: We have made some improvements to the speed at which Sketchfab assets load in app. Expect more updates soon!
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Entity Locking: No more sweeping the floor out from under your friends! Space creators can “lock” entities in space to prevent other creators from inadvertently making changes.
Bug fixes
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Anchor Placement: AR anchors were refusing to move from the origin, but they know their place now.
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Text Panels: Text panels had a default 90 degree rotation applied in billboard mode that has been removed.
Web
What’s new
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Introducing entity locking - space creators are able to mark entities as ‘locked’ in order to prevent other users from making changes to it and any components that are associated with it.
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Align your OKO experience with your own branding - we’ve added support to upload alternative images that will replace all instances of the OKO logo
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A ‘no avatar' option has been added to the avatar selection screen, allowing users in viewer mode to be ‘invisible’ when joining a 3D space.
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Tired of people blocking your shot? When in cinematic camera mode, creators have the option to toggle the visibility of avatars and display names.
Bug fixes
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Gaussian splats were misbehaving but after some tinkering they now appear oriented correctly and changes to tint values update in real-time.
Unreal
What’s new
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Introducing entity locking - space creators are able to mark entities as ‘locked’ in order to prevent other users from making changes to it and any components that are associated with it.
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Users can now bulk invite others to a space when using the OKO Unreal Blueprints.
Bug fixes
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We’ve squashed an issue that resulted in inconsistent placement of custom material meshes between the OKO plugin and OKO Web clients.
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Avatar names are now displayed in the world outliner.