Release Summary
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Release Date |
7th May |
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Build Versions |
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Unity
What’s new
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Cone of Silence, engaged! The system will now respect videos' attenuation radius so that users will only hear the videos if they are within the set distance.
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Notifications now stack for a cleaner look.
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UI/UX Improvements: Never lose the search box again! The space search header is now “sticky”, so it won’t disappear as you scroll through and admire your spaces.
Bug fixes
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AR planes were hard to see when anchoring, so we’ve upped the contrast and fixed occlusion.
Web
What’s new
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Custom materials functionality now supports the use of alpha video textures.
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Spin up a connected spaces application of your own using OKO web source code.
Bug fixes
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Squashed a bug where spaces created via a template (and any subsequently created spaces) would fail to show up in the spaces list, and all spaces in the ‘Owned by you’ tab seemingly disappeared.
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Gaussian splats now consistently occlude any components that are placed behind them in space.
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We’ve resolved the discrepancy that caused content added via child entities to appear in unexpected locations in space.
Unreal
What’s new
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Minor updates and performance improvements.
Bug fixes
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A memory out of bounds error has been resolved, which means you can now enter spaces that contain custom materials without fear of crashing.
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Identified and replaced an outdated string pattern that led to Projects using OKO failing to package.
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Users no longer crash when Web users set the asset collection of Gaussian splat, image, and video components to ‘none’.