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Release Date |
March 26th 2025 |
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Build Versions |
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Unity
What’s new
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GLTF Loading: We've optimized GLTF loading for faster, more efficient performance.
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Space Templates: Love your space? Mark it as a template so you never have to start from scratch.
Bug fixes
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VOIP is back, so you can speak with friends right from your OKO space.
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We've squashed the bug that blocked scrolling on the User Settings screen, so you can once again glide through menus effortlessly.
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New users need not fear auto-anchoring! We’ve fixed the issue that caused indefinite hangs for first-time users, making auto-anchoring room scans smoother and faster.
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Only space creators will now be able to see gizmos on fiducial markers.
Web
What’s new
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Until proper support for Holocap has been implemented in the web client, Holocap videos uploaded via Unity are now gracefully ignored instead of being represented by a failed-video playback image.
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Bonus custom material functionality now includes support for managing texture UV offsets, allowing for more control over how good textures look at any location in space.
Bug fixes
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For Android users of mobile AR mode, the camera feed is now visible.
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Resolved an issue where spaces with a mesh collision component present would black screen if collision visualisation was enabled in creator mode.
Unreal
What’s new
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Unreal Blueprints exposes a node to allow users to exit spaces
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Spring cleaning is underway! The plugin code has been updated to include inline documentation for header files to support external use of our code.
Bug fixes
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Resolved an issue where videos appeared dramatically scaled down in comparison to the OKO Web and iOS platforms.
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Several bugs that caused users to crash when performing actions within an OKO space have been resolved.