Release Summary
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Release Date |
10th September |
|---|---|
|
Build Versions |
CHS / CSP release notes found on github due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
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UI Improvements: Every little bit counts, including the tiny change we made to use black instead of grey UI.
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Space Sharing: Want to know if your buddy is ghosting your invite? You can now view accepted invites and update users' access level from within the app.
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Memory Management: We’ve vastly improved our caching strategy, and added a nuclear option to clear your cache from the Profile Settings menu. Your phone thanks us, but also the spaces lists and space searching is lightning fast by comparison!
Bug fixes
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Real-world Scanning: Object and room scans were sometimes failing to appear in space after processing. Now walls will not go AWOL.
Web
What’s new
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Annotations: Now users can attach annotations to a comment, allowing them to capture a view in space and add text, drawings, and shapes to communicate with colleagues.
Bug fixes
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Fixed multiple bugs related to camera tooling, including correcting upside down and blank cameras when in WebGPU mode.
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Fixed a bug where selecting an entity caused the perceived brightness of a space to change
Unreal
What’s new
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Space templates: The completed work for Unreal is now available in this release. You can now save and use templates from within Unreal.
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GLTF importer module: The previous GLTF importer has now been removed from code.
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Comments refactor: Now complete in preparation for the Annotations feature work.
Bug fixes
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Fixed bugs related to comments, including flipped comment viewpoints when ingesting comments created in web, and editing of comments on locked entities.