Release Summary
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Release Date |
23rd April |
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Build Versions |
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Unity
What’s new
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Room Scanning: It’s never been easier! We’ve added new prompts and improved error reporting.
Bug fixes
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Custom materials and LODs have put aside their differences and promised to play well together from now on.
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To Infinity and Beyond! Looping videos never stop!
Web
What’s new
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Show off your favourite OKO spaces within other websites thanks to support for iframe embedding!
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The Web client now makes use of version 2.6.1 of PlayCanvas, which includes newly released fixes and performance improvements.
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Time to turn heads! The head rotation value for avatar components now reflects the user's current camera direction and updates in real time.
Bug fixes
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Lights, camera, action! Updating the position and orientation of a camera in cinematic camera mode now reflects the rendered viewpoint in real time.
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Squashed a bug that rendered transparent objects, such as hotspot markers, behind objects with custom materials applied.
Unreal
What’s new
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Tenant and environment selection are now solely specified within the project settings, with users now able to use custom tenants whilst targeting our production environment
Bug fixes
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Load Unreal levels with ease - users no longer experience a crash when loading levels after exiting an OKO space.
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Enjoy the text component in all its glory! We’ve fixed a bug that caused Unreal users to crash when the background was set to invisible, and resolved another issue that prevented being able to read the full contents of the component.
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No more crashes when loading into a space with reflection components when using the Vulcan renderer and the Quest Pro 3.