OKO 2025.06

Release Summary

Release Date

23rd April

Build Versions

  • Web client version = 2.52.0

  • iOS mobile client version = Version 1.23.0 Build 5.106.0.0

  • Unreal Plugin =2.1.1

 Unity

What’s new

  • Room Scanning: It’s never been easier! We’ve added new prompts and improved error reporting.

Bug fixes

  • Custom materials and LODs have put aside their differences and promised to play well together from now on.

  • To Infinity and Beyond! Looping videos never stop!

Web

What’s new

  • Show off your favourite OKO spaces within other websites thanks to support for iframe embedding!

  • The Web client now makes use of version 2.6.1 of PlayCanvas, which includes newly released fixes and performance improvements.

  • Time to turn heads! The head rotation value for avatar components now reflects the user's current camera direction and updates in real time.

Bug fixes

  • Lights, camera, action! Updating the position and orientation of a camera in cinematic camera mode now reflects the rendered viewpoint in real time.

  • Squashed a bug that rendered transparent objects, such as hotspot markers, behind objects with custom materials applied.

Unreal

What’s new

  • Tenant and environment selection are now solely specified within the project settings, with users now able to use custom tenants whilst targeting our production environment

Bug fixes

  • Load Unreal levels with ease - users no longer experience a crash when loading levels after exiting an OKO space.

  • Enjoy the text component in all its glory! We’ve fixed a bug that caused Unreal users to crash when the background was set to invisible, and resolved another issue that prevented being able to read the full contents of the component.

  • No more crashes when loading into a space with reflection components when using the Vulcan renderer and the Quest Pro 3.

Connected Spaces Platform

Find us on GitHub and npmjs for Unity and Web packages.