Portal Components

OKO Web 4.6.1 | OKO Unreal 4.8.2 | CSP 6.36.0


The Portal Component defines a location in 3D space where users should be taken to other spaces. As such, they can be a useful tool when deciding on your spatial architecture. Whether to include everything in a single space or partition it across multiple spaces.

This page details properties specific to the component. For general component properties, find more information here.

image-20260521-124703.png

Portal Trigger Radius: Here, you can adjust the radius of your portal using the slider. When users get within the specified range of the portal, they will be able to travel to a different space.

image-20260521-124817.png

Current Portal Destination: Choose the new space users will be redirected to when entering the portal by using the search bar. Note, you can only select spaces that you are invited to.

image-20260521-125004.png

On their own, portals have no visual representation and will not be visible to users in the space. It’s therefore recommended that you add a visual component such as a Static Model or Animated Model. In the image below, you can see that a Static Model Component has been added to the Entity hierarchy.

image-20260521-125037.png

For users in Viewer Mode, the portal will be triggered when the user enters the previously set radius. A countdown begins before taking the user automatically to the space, or they can choose to transition immediately.