Exporting an Unreal level to OKO
Version 1.0.0 (117785) - CSP 4.18.0 - UE 5.1
This article will guide you on how to export your Unreal level to OKO.
Prerequisite: Your Unreal level should be set up and saved, complete with baked lighting if you wish.
Instructions
Using your credentials, log into OKO using the OKO plugin in Unreal. If you don’t have an account yet, please refer to: Sign up and account settings
Once logged in, open the OKO spaces tab.
If you don’t have any spaces, you’ll need to create a new one. Follow this guide for more info: Creating a space.
Enter your space by double-clicking on a thumbnail or right-clicking the thumbnail and then selecting “Enter”.
To export your level into this OKO space, go to the content browser. Search for your level and right-click it. Select “Asset Actions” and then “Export Asset(s) to OKO”.
This will convert your entire level into an OKO asset and upload it to your OKO asset library.
Once the conversion is complete (it might take a few minutes), you will have successfully exported your level to your OKO asset library.
You’ll find the newly created asset in the OKO Space Asset Library, available across all OKO clients, including Web and the iOS App.
To visualize your newly created asset, it’s best to open a new empty Unreal level, then enter your OKO space and drag and drop your level asset from the Asset Library into the scene. This will allow you to see the contents of the level asset you’ve just exported. Adding the level asset to the existing level you’ve exported from would result in duplicate geometry.