🛣️ Product roadmap
An outline of some of our current product plans.
This product roadmap is an outline of some of our current product plans. Although it reflects our current intentions, even the best of plans can change! As such, nothing shown here is a binding commitment and the development, release, and timing of any product or feature shown on this roadmap are at the sole discretion of Magnopus and are subject to change.
Please do not rely on this information when making a purchase decision. If you have any questions about this roadmap, please do get in touch.
Recently Released 🚀 | In Progress ⬇️(Scheduled for the current quarter) | Later ➡️(Scheduled for the next quarter) |
|---|---|---|
Automated Testing Automating a number of manual tests, improving both the quality and velocity of our releases. | 3D Generative AI Easily create 3D content for OKO spaces with a simple prompt using third party integrated AI functionality | DMX Interpreter Input from a lighting console (rotational value, color, intensity) for robotic lights so that it appears real time in sync with the video. |
Avatar Visibility Control how users are represented in spaces by adding the option for 'invisible' avatars. | Admin Tooling Provide non-technical users with the ability to administer tenant-specific infrastructure changes. | IOT Component Enabling OKO creators to connect real-world devices to their OKO spaces. |
Clipping Plane Controls Provides users with control over the maximum distance content can be viewed from in OKO Web. | AI Chatbot Enabling OKO creators to add context-aware AI-driven chatbots to their spaces. | Measurement Tool Validate proportions and placement of space content by measuring the distance between points. |
Comments Refactor Refactoring the implementation of our comments system to improve existing functionality. | Analytics Enabling client applications to read/write platform-related analytics. | Simultaneous Multiplayer Connection Allows users to join a number of spaces across a range of platforms/devices simultaneously whilst being logged into an individual OKO account |
Custom Materials Allows users to assign and view materials (such as video files) on any 3D geometry in a space. | Annotations | Spaces as USD Allows OKO spaces to be exported as USD files, in addition to importing USD files of spaces into OKO |
Customised Branding (Web) Replace all instances of the OKO logo with your own, in order to facilitate an OKO experience that aligns with your own branding. | Blueprints Refactor Providing a more coherent developer experience for users building Unreal applications using the platform. | Web UI Upgrade - Iteration 3 Improvements to the Web UI to be in line with industry standards and provide users with a smoother experience |
Embeddable Spaces (iframe) Reducing friction for users seeking to embed OKO Web clients (or clients derived from OKO Web) within external sites. | Camera Tools - Iteration 2 Additional feature improvements. | Upgrade to UE5.8 Upgrading the version of Unreal to make use of latest improvements |
Entity Locking Allows creators to lock/unlock entities, preventing others from inadvertently changing their state. | Feature Flag Management Allows for more controlled releases with enhanced risk mitigation by quickly enabling/disabling features. | |
GLTF Importer Module Refactor | Gemini Assisted Scripting Leveraging Gemini AI to support less technical users create scripts for OKO spaces | |
SI Preparation Allowing Systems Integrators to adopt our product to independently create their own Connected Spaces application | Getting Started Projects Learn how to use OKO Blueprints and build your own application on top of OKO. | |
Space Templates Spaces can be assigned and used as a template, facilitating easier setup of a space with existing content for other users. | Holdouts Specify objects in space to be rendered as 'holdouts' and act as a mask for physical objects when viewing spaces in AR mode | |
Unreal 5.5 Upgrade Upgrading the version of Unreal consumed by the OKO plugin. | Quest Client A client application for the Meta Quest series of headsets to support VR and AR viewing of spaces. | |
Unreal 5.6 Upgrade Upgrading the version of Unreal consumed by the OKO plugin. | Screensharing Share a desktop screen with others in a space to discuss content available outside OKO. | |
Space Shallow Copies Allows duplication of spaces without copying assets, enabling unique instances of spaces for different groups of users. | ||
Stereoscopic Video Support Enable playback of rectangular 3D stereoscopic videos with synchronized audio | ||
Unity UI Upgrade Enhancing the Unity UI to provide users with a smoother experience. | ||
Unreal Artist Workflows Supporting Unreal content creators to work more efficiently when using the plugin to create spaces. | ||
Upgrade to UE5.7 Upgrading the version of Unreal to make use of latest improvements | ||
Video Atlas Support Ability to use a single video atlas source and map different parts of it onto multiple surfaces in OKO as textures |