🛣️ Product roadmap
An outline of some of our current product plans.
This product roadmap is an outline of some of our current product plans. Although it reflects our current intentions, even the best of plans can change! As such, nothing shown here is a binding commitment and the development, release, and timing of any product or feature shown on this roadmap are at the sole discretion of Magnopus and are subject to change.
Please do not rely on this information when making a purchase decision. If you have any questions about this roadmap, please do get in touch.
Recently Released 🚀 | In Progress ⬇️(Within the next 6 months) | Later ➡️ |
---|---|---|
Anchor Management | Admin Tooling Provide non-technical users with the ability to administer tenant-specific infrastructure changes. | Avatar Visibility Control how users are represented in spaces by adding the option for 'invisible' avatars. |
Camera Tools Simulate physical camera functionality, with tools for location scouting, shot composition, scene blocking, and more, directly within the platform. | AI Chatbot Enabling OKO creators to add context-aware AI-driven chatbots to their spaces. | Camera Tools - Iteration 2 Additional feature improvements. |
Entity Hierarchy Allows greater flexibility when organizing entities and performing group actions. | Analytics Enabling client applications to read/write platform-related analytics. | Gaussian Splats - Iteration 2 Improvements to current functionality to support a larger range of file types and give users more control over use of Gaussian splats in OKO. |
Hotspots Define and emphasize key areas in your space to provide visitors with a narrative and quicker navigation abilities. | Annotations | IOT Component Enabling OKO creators to connect real-world devices to their OKO spaces. |
Map Mode & Siteview Refactor Refactoring functionality to ensure a smoother experience for users. | API Versioning Allows the product to notify users/developers in advance when they are required to update. | Level of Detail (LOD) Support - Iteration 2 Iterating on our existing functionality to allow users to manually amend and customize their LODs. |
Space Sharing and Discoverability Users have greater control over who can access their spaces thanks to more granular accessibility settings. | Area of Interest Allows users to receive messages only about entities within a localized region of their digital location. | Modular CSP Architecture Allowing developers to select which parts of CSP they want to use and increasing platform stability/maintainability. |
Space Templates Spaces can be assigned and used as a template, facilitating easier setup of a space with existing content for other users. | Automated Testing Automating a number of manual tests, improving both the quality and velocity of our releases. | Multiplayer in GPU Server-side modeling and querying of any given space on the GPU. Improves load-handling for spaces with large numbers of entities. |
Upgrade to UE 5.3 Upgrading the version of Unreal to make use of the latest improvements. | Blueprints Refactor Providing a more coherent developer experience for users building Unreal applications using the platform. | Organisations Team up and form groups to share spaces, content, and feedback with each other. |
Upgrade to UE 5.4 Upgrading the version of Unreal to make use of the latest improvements. | Clipping Plane Controls Provides users with control over the maximum distance content can be viewed from in OKO Web. | Screensharing Share a desktop screen with others in a space to discuss content available outside OKO. |
Vision OS Support Unlock highly intuitive and coherent editor controls, spatial anchoring, and improved co-presence using the Apple Vision Pro via an example Unity project. | Cloud Agnostic Architecture Expanding the set of cloud hosting platforms on which our services can run. | Server Side Scripting Server-authoritative script execution allows for state to be updated coherently regardless of the users currently within a space. |
Web UI Upgrade - Iteration 2 Improvements to the Web UI to align with industry standards and provide users with a smoother experience. | Comments Refactor Refactoring the implementation of our comments system to improve existing functionality. | Whitelabelling Customize the UI to facilitate creating OKO-powered experiences with your own branding and presence. |
Web VR Support Users can log into OKO Web browsers on Quest 3 devices to experience spaces in VR. | CSP Dependency Pinning Ensures that every application using a given version of CSP interacts with the same services API, improving stability and interoperability guarantees. | |
CSP WASM Examples Providing WASM examples to support the education of CSP developers building JavaScript or TypeScript applications. | ||
CSP-Unity Wrapper A CSP wrapper API designed for Unity, reducing the time and effort required to update and maintain Unity-CSP integrations. | ||
Custom Materials Allows users to assign and view materials (such as video files) on any 3D geometry in a space. | ||
Embeddable Spaces (iframe) Reducing friction for users seeking to embed OKO Web clients (or clients derived from OKO Web) within external sites. | ||
Entity Locking Allows creators to lock/unlock entities, preventing others from inadvertently changing their state. | ||
Feature Flagging Allows for more controlled releases with enhanced risk mitigation by quickly enabling/disabling features. | ||
Getting Started Projects Learn how to use OKO Blueprints and build your own application on top of OKO. | ||
GLTF Importer Module Refactor | ||
Holocap/Volcap Support Ensuring all OKO clients have parity in creating and viewing holocaps/volcaps. | ||
SI Preparation Allowing Systems Integrators to adopt our product to independently create their own Connected Spaces application. | ||
Simultaneous Multiplayer Connections Enables users to join multiple spaces across various platforms/devices simultaneously while logged into a single OKO account. | ||
Space Shallow Copies Allows duplication of spaces without copying assets, enabling unique instances of spaces for different groups of users. | ||
Unity UI Upgrade Enhancing the Unity UI to provide users with a smoother experience. | ||
Unreal 5.5 Upgrade Upgrading to the latest version of Unreal. | ||
Whitelabelling Customize the UI to facilitate creating OKO-powered experiences with your own branding and presence. |