OKO 2025.22
Release Summary
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Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
Minor bug fixes and improvements.
Web
What’s new
Want to enhance your space with scripts but stumped on how to create them? With our Gemini-assisted scripting tool, you can enter a prompt and generate an OKO-compatible script faster than you can say “JavaScript”!
Take your camera mode snapshots to the next level using AI prompts to generate an elevated image of your scene.
Create the concert of your dreams right here in OKO, now that we’ve introduced support for uploading and viewing 3D stereoscopic videos.
Camera components are now listed in alphabetical order in camera mode for easier navigation.
Bug fixes
Fixed an issue preventing users from accessing spaces via the space details modal.
No more pesky white screens resulting in a hard page refresh when accessing OKO Web.
Unreal
What’s new
Create the concert of your dreams right here in OKO, now that we’ve introduced support for uploading and viewing 3D stereoscopic videos.
Our stealthy Unreal Engine upgrades continue with the OKO Unreal Plugin now supporting UE5.7!
Note: UE5.6 continues to be supported.
The maximum splat count limit when rendering Gaussian splats has been removed.
An ‘OKO’ watermark appears in the left-hand corner of the viewport to indicate when a user is inside an OKO space.
Material override slots for static/animated models are updated when swapping the mesh for the component.
Bug fixes
Loading the editor while signed in made spaces in the “Owned by You” seemingly vanish, but we tracked them all down.
Adding mesh actors to an OKO space wasn’t replicating across other OKO clients until another property of the space entity was edited, but things are now working as normal.