OKO 2025.21
Release Summary
Release Date |
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Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s New
We’ve brought our keyboard functionality into the 21st century so that hitting “enter” does what you’d expect.
Bug Fixes
We promise not to kick you to the login screen by accident any more. (We still reserve the right to do it on purpose.)
Materials weren’t blending properly, leaving the world a gray-er place. They’re meshing fine now.
New account holders were failing to see spaces shared with them prior to sign up. Oops.
Web
What’s new
Just some minor bug fixes and improvements!
Unreal
What’s new
Asynchronous collaboration just got a major upgrade! Add context to in-space Comments using Annotations - a screenshot of your view in space that you can mark up with text, drawings, and shapes.
Seeing double? Space duplication privileges have been extended to include spaces that you have the honour of having creator access to (whether you own it or not)!
Attempts to sign-in via another OKO client when already logged into OKO Unreal will result in a notification stating that your Unreal session will be disconnected.
Clearer messaging that levels will only export as expected if all actors are in the same level.
Bug fixes
Kicked some crashes to the curb so you can log in/out of OKO, or load unreal levels whilst in a templated space without fear.