OKO 2025.20
Release Summary
Release Date | 5th November |
|---|---|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
Introducing Holdouts - a concept from virtual production. When combined with anchored digital twins, AR holdouts are a way for 3D content to occlude (hide) other virtual elements in AR behind physical objects in the real world.
Essentially, virtual objects marked as holdouts will not be visible in AR, but they will still occlude objects behind them!
Web
What’s new
“Can you see my screen?” - OKO Pro users can now share their screen with other users in space.
Bug fixes
Spaces containing video components were experiencing drops in performance but now things are running as smooth as ever.
Fixed sizing issues with the AR mode button that prevented Android users from accessing AR functionality.
Unreal
What’s new
The asset tooltip have been updated to show timestamps and display names, so you can see who last made changes to an asset and when they were actioned!
Users can now copy assets from the asset library of one space to another.
Support for importing OKO models and images into Unreal assets.
Assets uploaded from Perforce revisioned projects now show the associated revision in the asset tooltip.
Bug fixes
Space lists went through a rebellious phase and were showing spaces in an unpredictable order.
Corrected the default visibility setting of spaces made using a template to be undiscoverable.
Adding custom materials to an animated assets now correctly replicates across other clients.
Resolved infinite warning messages generated by scripts that update the position of in-space entities.