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OKO 2025.20

Release Summary

Release Date

5th November

Build Versions

  • Web client version = 2.66.1

  • iOS mobile client version = Version 1.35.0 Build 5.136.0.1

  • Unreal plugin = 3.2.3

CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases.

Unity

What’s new

  • Introducing Holdouts - a concept from virtual production. When combined with anchored digital twins, AR holdouts are a way for 3D content to occlude (hide) other virtual elements in AR behind physical objects in the real world.

    • Essentially, virtual objects marked as holdouts will not be visible in AR, but they will still occlude objects behind them!


Web

What’s new

  • “Can you see my screen?” - OKO Pro users can now share their screen with other users in space.

Bug fixes

  • Spaces containing video components were experiencing drops in performance but now things are running as smooth as ever.

  • Fixed sizing issues with the AR mode button that prevented Android users from accessing AR functionality.


Unreal

What’s new

  • The asset tooltip have been updated to show timestamps and display names, so you can see who last made changes to an asset and when they were actioned!

  • Users can now copy assets from the asset library of one space to another.

  • Support for importing OKO models and images into Unreal assets.

  • Assets uploaded from Perforce revisioned projects now show the associated revision in the asset tooltip.

Bug fixes

  • Space lists went through a rebellious phase and were showing spaces in an unpredictable order.

  • Corrected the default visibility setting of spaces made using a template to be undiscoverable.

  • Adding custom materials to an animated assets now correctly replicates across other clients.

  • Resolved infinite warning messages generated by scripts that update the position of in-space entities.

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