OKO 2025.19
Release Summary
Release Date | 22nd October |
|---|---|
Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
Lots of housekeeping – cobwebs are for haunted houses, not code!
Bug fixes
Some configuration settings were outstaying their welcome, but we discovered their unfinished business.
Web
What’s new
Static and animated models support a new property that allows them to be assigned as a ‘holdout’. When toggled on, this allows the virtual object to occlude physical objects when viewed in AR mode
Currently, this is only compatible with AR mode on the web mobile platform. Interoperable support for the iOS client is in the works.
Bug fixes
Icons in map mode were playing hide and seek, but we’ve tracked them down and put an end to the games.
Debug visualisation modes were rendering incorrectly, but we’ve set things straight – happy debugging!
Unreal
What’s new
Enhanced asset library functionality – you can now rename assets, download them to your desktop and search for them by name.
Autosave mechanisms are now disabled when a user enters/is working on a space.
Bug fixes
Dragging material overrides onto assets in space caused the plugin to freeze; we’ve turned up the heat, so it’s smooth sailing from here.
After some tinkering, hotspots can be successfully added to hotspot groups again.
Known issues
A sneaky bug has crept in that results in a crash whenever a user tries the new ‘update asset’ functionality. We’re on the case and plan to have this resolved in the next release.