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OKO 2025.18

Release Summary

Release Date

13th October

Build Versions

  • Web client version = 2.63.1

  • iOS mobile client version = Version 1.33.0 Build 5.134.0.0

  • Unreal plugin version = 3.1.2

CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases.

Unity

What’s new

  • UI improvements: Our ‘Space Detail’ screens have gotten another facelift, with a more streamlined user management approach and a unified look and feel.

Bug fixes

  • For a moment there, the writing was NOT on the wall (text was failing to load).


Web

What’s new

  • Now you can enjoy increased precision and accuracy when working with custom materials – input fields for UV offset and scale support values of up to 4 decimal places.

Bug fixes

  • Minor bug fixes and improvements.


Unreal

What’s new

  • Static and animated models support a new property that allows them to be assigned as a ‘holdout’ – when toggled on, this allows the virtual object to occlude physical objects when viewed in AR mode via the iOS client.

  • Calling all artists! We’re on a mission to improve your workflows, starting with:

    • Images, plus static and animated model assets that already exist in an OKO space, can now be updated by creators directly from the source Unreal asset in their project.

    • Creators can now duplicate spaces that they own.

    • Animated and static models are now supported as part of the drag-and-drop workflow.

Bug fixes

  • The plugin threw a tantrum and wouldn’t allow users to upload any file type that wasn’t a GLB. We gave it a stern talking to – now all file types are welcome once more.

  • We’ve resolved various crashes related to the comments system, so you can now safely add/view/reply to comments in peace.

  • All about the visuals: we’ve fixed a bug that led the plugin to occasionally render the lowest quality LODs for mesh components in space.

  • Newly added Sketchfab assets had incorrect transforms, but after some TLC (tender loving code), they now appear as normal.

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