OKO 2025.17
Release Summary
Release Date | 24th September |
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Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
Editing spaces now has a fresh look. The UI has been upgraded with tabs for better organisation.
Bug fixes
Fiducial markers that don’t have an image will no longer prevent other markers from being shown.
Know issue
We are aware that the application intermittently crashes when left to soak for a long period of time. We are working hard to find a solution.
Web
What’s new
Nothing new this time. We spent our time on stability and code quality changes.
Bug fixes
In map mode, you could still see avatars even if they were set to invisible, but no more. Invisible avatars stay invisible.
Fixed an issue when entering a space that the camera and microphone feed would result in an error, meaning you could not participate in calls.
The buttons for create and cancel during the create space flow went missing. They were found and put back.
The in-space people list could show the other details for your user; this has been resolved. Now you will see the correct results.
Unreal
What’s new
The OKO Unreal now targets Unreal 5.5 and 5.6. As part of this, the plugin now also uses the engine’s own GLTF exporter and allows users to specify their export options when adding assets to a space.
Avatar visibility is now handled by the plugin. Should remote users choose to make their avatars not visible within a space, they won’t show up in the editor.
Bug fixes
Resolved an issue where if the user changed level while in a space, it could lead to all entities within the space being destroyed.
Resolved four bugs that could result in the editor crashing.
Resolved an issue where, when a user signs in via another OKO application, they were not being disconnected from the session when using the editor.