OKO 2025.16
Release Summary
Release Date | 10th September |
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Build Versions |
CHS / CSP release notes found on github due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
UI Improvements: Every little bit counts, including the tiny change we made to use black instead of grey UI.
Space Sharing: Want to know if your buddy is ghosting your invite? You can now view accepted invites and update users' access level from within the app.
Memory Management: We’ve vastly improved our caching strategy, and added a nuclear option to clear your cache from the Profile Settings menu. Your phone thanks us, but also the spaces lists and space searching is lightning fast by comparison!
Bug fixes
Real-world Scanning: Object and room scans were sometimes failing to appear in space after processing. Now walls will not go AWOL.
Web
What’s new
Annotations: Now users can attach annotations to a comment, allowing them to capture a view in space and add text, drawings, and shapes to communicate with colleagues.
Bug fixes
Fixed multiple bugs related to camera tooling, including correcting upside down and blank cameras when in WebGPU mode.
Fixed a bug where selecting an entity caused the perceived brightness of a space to change
Unreal
What’s new
Space templates: The completed work for Unreal is now available in this release. You can now save and use templates from within Unreal.
GLTF importer module: The previous GLTF importer has now been removed from code.
Comments refactor: Now complete in preparation for the Annotations feature work.
Bug fixes
Fixed bugs related to comments, including flipped comment viewpoints when ingesting comments created in web, and editing of comments on locked entities.