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OKO 2025.12

Release Summary

Release Date

22nd July

Build Versions

  • Web client version = 2.59.2

  • iOS mobile client version = Version 1.28.0 Build 5.123.0.0

  • Unreal plugin = 2.7.1

CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases.

Unity

What’s new

  • Asset Loading: We have made some improvements to the speed at which Sketchfab assets load in app. Expect more updates soon!

  • Entity Locking: No more sweeping the floor out from under your friends! Space creators can “lock” entities in space to prevent other creators from inadvertently making changes.

Bug fixes

  • Anchor Placement: AR anchors were refusing to move from the origin, but they know their place now.

  • Text Panels: Text panels had a default 90 degree rotation applied in billboard mode that has been removed.

Web

What’s new

  • Introducing entity locking - space creators are able to mark entities as ‘locked’ in order to prevent other users from making changes to it and any components that are associated with it.

  • Align your OKO experience with your own branding - we’ve added support to upload alternative images that will replace all instances of the OKO logo

  • A ‘no avatar' option has been added to the avatar selection screen, allowing users in viewer mode to be ‘invisible’ when joining a 3D space.

  • Tired of people blocking your shot? When in cinematic camera mode, creators have the option to toggle the visibility of avatars and display names.

Bug fixes

  • Gaussian splats were misbehaving but after some tinkering they now appear oriented correctly and changes to tint values update in real-time.

Unreal

What’s new

  • Introducing entity locking - space creators are able to mark entities as ‘locked’ in order to prevent other users from making changes to it and any components that are associated with it.

  • Users can now bulk invite others to a space when using the OKO Unreal Blueprints.

Bug fixes

  • We’ve squashed an issue that resulted in inconsistent placement of custom material meshes between the OKO plugin and OKO Web clients.

  • Avatar names are now displayed in the world outliner.

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