OKO 2025.12
Release Summary
Release Date | 22nd July |
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Build Versions |
CHS / CSP release notes found on GitHub due to decoupling CSP and CHS from OKO releases. |
Unity
What’s new
Asset Loading: We have made some improvements to the speed at which Sketchfab assets load in app. Expect more updates soon!
Entity Locking: No more sweeping the floor out from under your friends! Space creators can “lock” entities in space to prevent other creators from inadvertently making changes.
Bug fixes
Anchor Placement: AR anchors were refusing to move from the origin, but they know their place now.
Text Panels: Text panels had a default 90 degree rotation applied in billboard mode that has been removed.
Web
What’s new
Introducing entity locking - space creators are able to mark entities as ‘locked’ in order to prevent other users from making changes to it and any components that are associated with it.
Align your OKO experience with your own branding - we’ve added support to upload alternative images that will replace all instances of the OKO logo
A ‘no avatar' option has been added to the avatar selection screen, allowing users in viewer mode to be ‘invisible’ when joining a 3D space.
Tired of people blocking your shot? When in cinematic camera mode, creators have the option to toggle the visibility of avatars and display names.
Bug fixes
Gaussian splats were misbehaving but after some tinkering they now appear oriented correctly and changes to tint values update in real-time.
Unreal
What’s new
Introducing entity locking - space creators are able to mark entities as ‘locked’ in order to prevent other users from making changes to it and any components that are associated with it.
Users can now bulk invite others to a space when using the OKO Unreal Blueprints.
Bug fixes
We’ve squashed an issue that resulted in inconsistent placement of custom material meshes between the OKO plugin and OKO Web clients.
Avatar names are now displayed in the world outliner.