OKO 2025.07
Release Summary
Release Date | 7th May |
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Build Versions |
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Unity
What’s new
Cone of Silence, engaged! The system will now respect videos' attenuation radius so that users will only hear the videos if they are within the set distance.
Notifications now stack for a cleaner look.
UI/UX Improvements: Never lose the search box again! The space search header is now “sticky”, so it won’t disappear as you scroll through and admire your spaces.
Bug fixes
AR planes were hard to see when anchoring, so we’ve upped the contrast and fixed occlusion.
Web
What’s new
Custom materials functionality now supports the use of alpha video textures.
Spin up a connected spaces application of your own using OKO web source code.
Bug fixes
Squashed a bug where spaces created via a template (and any subsequently created spaces) would fail to show up in the spaces list, and all spaces in the ‘Owned by you’ tab seemingly disappeared.
Gaussian splats now consistently occlude any components that are placed behind them in space.
We’ve resolved the discrepancy that caused content added via child entities to appear in unexpected locations in space.
Unreal
What’s new
Minor updates and performance improvements.
Bug fixes
A memory out of bounds error has been resolved, which means you can now enter spaces that contain custom materials without fear of crashing.
Identified and replaced an outdated string pattern that led to Projects using OKO failing to package.
Users no longer crash when Web users set the asset collection of Gaussian splat, image, and video components to ‘none’.
Connected Spaces Platform
Find us on GitHub and npmjs for Unity and Web packages.