OKO 2025.06
Release Summary
Release Date | 23rd April |
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Release Scope | All client teams |
Build Versions |
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Unity
What’s new
Room Scanning: It’s never been easier! We’ve added new prompts and improved error reporting.
Bug fixes
Custom materials and LODs have put aside their differences and promised to play well together from now on.
To Infinity and Beyond! Looping videos never stop!
Web
What’s new
Show off your favourite OKO spaces within other websites thanks to support for iframe embedding!
The Web client now makes use of version 2.6.1 of PlayCanvas, which includes newly released fixes and performance improvements.
Time to turn heads! The head rotation value for avatar components now reflects the user's current camera direction and updates in real time.
Bug fixes
Lights, camera, action! Updating the position and orientation of a camera in cinematic camera mode now reflects the rendered viewpoint in real time.
Squashed a bug that rendered transparent objects, such as hotspot markers, behind objects with custom materials applied.
Unreal
What’s new
Tenant and environment selection are now solely specified within the project settings, with users now able to use custom tenants whilst targeting our production environment
Bug fixes
Load Unreal levels with ease - users no longer experience a crash when loading levels after exiting an OKO space.
Enjoy the text component in all its glory! We’ve fixed a bug that caused Unreal users to crash when the background was set to invisible, and resolved another issue that prevented being able to read the full contents of the component.
No more crashes when loading into a space with reflection components when using the Vulcan renderer and the Quest Pro 3.
Connected Spaces Platform
Find us on GitHub and npmjs for Unity and Web packages.