OKO 2025.04
Release Date | March 26th 2025 |
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Build Versions |
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Unity
What’s new
GLTF Loading: We've optimized GLTF loading for faster, more efficient performance.
Space Templates: Love your space? Mark it as a template so you never have to start from scratch.
Bug fixes
VOIP is back, so you can speak with friends right from your OKO space.
We've squashed the bug that blocked scrolling on the User Settings screen, so you can once again glide through menus effortlessly.
New users need not fear auto-anchoring! We’ve fixed the issue that caused indefinite hangs for first-time users, making auto-anchoring room scans smoother and faster.
Only space creators will now be able to see gizmos on fiducial markers.
Web
What’s new
Until proper support for Holocap has been implemented in the web client, Holocap videos uploaded via Unity are now gracefully ignored instead of being represented by a failed-video playback image.
Bonus custom material functionality now includes support for managing texture UV offsets, allowing for more control over how good textures look at any location in space.
Bug fixes
For Android users of mobile AR mode, the camera feed is now visible.
Resolved an issue where spaces with a mesh collision component present would black screen if collision visualisation was enabled in creator mode.
Unreal
What’s new
Unreal Blueprints exposes a node to allow users to exit spaces
Spring cleaning is underway! The plugin code has been updated to include inline documentation for header files to support external use of our code.
Bug fixes
Resolved an issue where videos appeared dramatically scaled down in comparison to the OKO Web and iOS platforms.
Several bugs that caused users to crash when performing actions within an OKO space have been resolved.
Connected Spaces Platform
Find us on GitHub and npmjs for Unity and Web packages.