OKO 2023.06
Date: 15th June 2023
Client versions: Unity 1.0.6, Web RC 2.8.3, Unreal OKO Plugin Build number 94511
Here's what's new in this release for Unreal OKO plugin
Editors are now able to edit comments they have left in space.
Typos and incorrect information in comments can be updated to both the main body of text and the title of a comment. [Video Link]
Users can now easily teleport to the location of a comment via the comment summary panel, allowing them to locate exactly where a comment is in space. [Video Link]
Major bugs we’ve fixed…
We’ve corrected visual disparities for light-baked site models in comparison to Web and ensured that they can be exported correctly.
Default RPM avatars are no longer oriented the wrong way in a default ‘T-pose’ and are now animating.
The Spaces list within OKO no longer features all spaces within public and private lists.
Spaces created via the Editor Extensions are no longer always set to public.
When opening the Space Details page, there are no longer crashes.
Assets and comments can now be deleted.
Here's what's new in this release for Unreal OKO Web
We optimized how spaces make geolocation requests to CHS by implementing functionality to calculate the most suitable filter based on the map state to request spaces with some padding and don’t request new data if existing data is still present.
Chessboard view improvements.
Pro-tooling functionality.
Refactoring to the camera system.
The ability to control whether animations loop or not within the Foundation API has been exposed in the world builder UI for animated mesh components. [Video Link]
Chessboard View
Following on from the initial implementation of the chessboard plane, further work was completed to ensure that the grid plane was not affected by pixel size as in some instances where grid lines were smaller than the pixels, it was causing a variety of visual issues. This was tested at various zoom levels to ensure quality visuals while in space.
Additional work includes:
Hiding the pinned tab from the chessboard mode panel
Added teleport functionality to chessboard map marker context display
Pro-tooling - functionality
Editors can now multi-select entities and delete/rotate/scale/translate them. When performing any of these changes, all entities will turn/scale/move the same amount in relation to their current position. [Video Link]
Refactoring to the camera systems
We’ve been busy improving the camera systems and have completed the following:
Creating an orbit camera system
Creating a top-down camera system
ECS optimisation to remove differences in how the cameras behave for users
Ensuring each camera mode is handled by a separate system and component entirely independent of the camera position.
Major bugs we’ve fixed…
The guest share link now correctly displays the space ID.
The left-click camera controls no longer become disabled when holding a WASD key + Shift (Run) in Viewer Mode.
Shortcuts to duplicate entities now function properly.
WASD controls now stay in sync with the direction you are facing.
Issues resolved when switching to First Person from Third Person in Viewer and Creator mode.
Content in the People Panel no longer disappears when a user has their camera on before opening the panel.
Here's what's new in this release for Unity iOS
Site view is live! Spaces tabs on the app now offer the user the ability to switch between the existing list view and the new map view to browse spaces that are tied to a real-world location. See video here.
The fetching of spaces has also been updated to leverage new space flags in our GraphQL queries. Panning around the map area will dynamically update the spaces displayed based on what’s visible in the map view. See video here.
Major bugs we’ve fixed…
Holocap Asset appears and plays in Unity iOS App.
Text in the Unity client no longer disappears when entering spaces with a button/external link component.
The Kebab menu in the Space Details page has functionality.