OKO 2023.02
Date: 23rd February 2023
Client versions: Unity 1.0.3 (3.11.3.1), Web 2.0.0
Here's what's new in this release
Refactored the CHS environment endpoints so that they would dynamically populate when shared with third-party studios.
Default values for all OKO developer settings were provided to the plugin to allow new projects to be created without manual intervention.
Pipeline improvements
Despite initially facing packaging issues, a TeamCity pipeline for Quest mobile builds has now been successfully set up. The Android API was upgraded to level 31 which resolved the issue with Android TeamCity deployments to oStage builds failing.
Comments
Comments have been introduced as a collaboration tool for editors to allow for asynchronous communication when creating/editing spaces. The first iteration of this tool allows users to make comments on entities in space via the comments mode of the OKO Editor panel, and to view others' comments on entities in the editor by clicking on them. Check out the video here.
Major bugs we’ve fixed…
The AR camera feed no longer freezes when an anchor is resolved.
Fixed the Unreal app crashing upon a user entering a space with a video component.
Corrected the Google Cloud anchored content, which was loading incorrectly at a 90-degree angle.
Resolved the OKO Plugin crashing when users entered spaces using a site model.
Fixed avatars in editor mode pitching incorrectly between clients.
Addressed static models rotating 90 degrees when added to a space via the OKO plugin.