🗂️ Feature Matrix
Compare the features of the different OKO Platforms to see which one is right for your needs.
Key
🟢 Supported
🔵 Partially supported
🟡 Coming soon
➖ Not supported
Feature | UEEE (Editor Extensions) | Unreal OKO Blueprints | OKO App | OKO Web |
Collaborative 3D environments: Users across all clients can collaborate and edit 3D spaces in real-time | 🟢 | 🟢 | 🟢 | 🟢 |
E-Commerce*: monetise spaces by allowing users to purchase physical goods in a virtual space via Shopify integration | 🟢 | 🟢 | 🟢 | 🟢 |
Ticketed access to spaces*: monetise spaces by selling entrance tickets via Eventbrite | ➖ | ➖ | 🟢 | 🟢 |
Fiducial markers: Anchor virtual worlds to real life locations and view the virtual overlay in AR in real-time | ➖ | ➖ | 🟢 | 🟢 |
Level of Detail (LOD) support: OKO will automatically handle the creation of LODs and LOD selection based on device, allowing for high fidelity environments to still easily render on mobile. | 🔵 | 🔵 | 🟢 | 🟢 |
GPS anchored spaces: Anchor your virtual spaces to GPS coordinates | ➖ | ➖ | 🟢 | ➖ |
Geo located spaces: Anchor your virtual space to an object in physical space | 🟢 | 🟢 | 🟢 | 🟢 |
Object scanning: Scan real-life objects and upload their capture into spaces | ➖ | ➖ | 🟢 | ➖ |
Text chat: Communicate live with other users while in a space using text chat | ➖ | ➖ | ➖ | 🟢 |
Siteview: 2D map of spaces in hub: View multiple spaces at the same time, represented as icons overlaid on a real-world map | ➖ | ➖ | 🟢 | 🟢 |
Single asset AR mode: View individual assets in isolation while in a space in AR | ➖ | ➖ | 🟢 | 🔵 |
Auto anchoring / room scanning: Capture room scans, upload, and view them in a space, with the ability to then anchor that content in your real-world space | ➖ | ➖ | 🟢 | ➖ |
Audio component: Author audio in your spaces | 🟢 | 🟢 | 🟢 | 🟢 |
Agora voice communication*: Interact with other users in the space with voice chat | 🟡 | ➖ | 🟢 | 🟢 |
Video call*: Turn on your camera and video chat with other users in space | ➖ | ➖ | ➖ | 🟢 |
HoloCap: Capture and present humans in VR in real-time using low-cost depth cameras | ➖ | ➖ | 🟢 | ➖ |
Portals: Enable seamless travel between spaces by using portals | 🟡 | 🟡 | ➖ | 🟢 |
Comments: Allow for more flexible collaboration by leaving asynchronous feedback in a space for other creators | 🟢 | ➖ | 🔵 | 🟢 |
Sketchfab: Search for a variety of assets and easily place them in your spaces via Sketchfab integration | ➖ | ➖ | ➖ | 🟢 |
VCam mode: Connect your movement and navigation in the real world with your locomotion around a space. | ➖ | ➖ | 🟢 | 🟢 |
Map mode: See a representation of your space and all the contents inside from a top down orthographic perspective | ➖ | ➖ | 🟢 | 🟢 |
Ready Player Me: Present yourself in OKO with Ready Player Me avatars | 🟢 | ➖ | 🟢 | 🟢 |
Space searching: Easily navigate through available spaces to enter | 🟢 | 🟢 | 🟢 | 🟢 |
Baked lightmap support: Optimise performance, enable higher quality static lighting, and allow for global illumination using baked lighting | 🟢 | 🟢 | 🟢 | 🟢 |
Organisations: Team up and form groups to share spaces, content, and feedback with each other | 🟡 | 🟡 | 🟡 | 🟡 |
Avatar Visibility: Control how users are represented in spaces by choosing RPM style avatars or making avatars 'invisible' | 🟡 | 🟡 | 🟡 | 🟡 |
Screensharing: Share a desktop screen to other in a space to discuss content available outside OKO | ➖ | ➖ | 🟡 | 🟡 |
Gaussian splat support: Upload, view and share splats with others, across devices, platforms and tech stacks | 🟢 | 🟢 | 🟡 | 🟢 |
Text Component: the ability for editors to add contextual notes to a space, for both editors and viewers, without needing them to click into comments. | 🟢 | 🟢 | 🟢 | 🟢 |
*Full use of this feature will depend on your OKO plan |